Post Frequency

Hiya! I got back safe and sound from GDC last weekend. it was an amazing experience!

Coming back, I’d like to make a vow to post updates to this site more frequently. I think getting content up here more regularly will be better to those hungry for updates, but also to myself, since I’ll be motivated to have stuff done! I’ll also be pushing for Rocky and Jason to post content as well, since their contributions are all worthy of some personal examination.

I had just a liiiiiiiiittle time to work while I was there, but not much. Since coming back, I’ve been immersing myself in classwork, which has produced some other projects of interest, including a small new game whose central mechanic is based on some of the puzzles in Phanta–more on that later. Progress on Phanta itself has been slow for almost two weeks now as a result, but I’ll be phasing it back into my routine in the coming days.

Right now I’m taking steps into doing the final dungeon. I spent some time finishing off the side content, so all that’s left is the game’s final areas and ending. I set up most of the assets for the puzzles and backgrounds, but I’ve been feeling hesitant about actually doing the puzzles. It feels pretty intimidating! In the meantime, there’s a great deal of enemies to do for this area (what enemies appear is dependent on the player’s path through the game), so I’ve spent some time animating and pixelling enemies. I don’t have any images to share at the moment, sorry!

Okay, so that’s the skinny on what’s going on now! I’ll be back to share more in the coming weeks.

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