Official Progress Report 11/08

PHANTASMABURBIA OFFICIAL PROGRESS REPORT
NOVEMBER 8 2011


DUNGEONS FINISHED: ~10/13
ENEMIES FINISHED: ~50/73
SIDEQUESTS FINISHED: ~4/6

Compare to the the standings from about 7-8 weeks ago:
DUNGEONS FINISHED: ~8/13
ENEMIES FINISHED: ~36/73
SIDEQUESTS FINISHED: ~1/6

And you can get a sense of how progress has been going. Like I’ve said before, other commitments have made progress slower, which has been frustrating. But we’re all still working and making a really good sized dent in this thing as we go. Once all of those numbers are filled, we’ll probably start some limited release beta testing, so keep an eye out for news on that. There will still be plenty more to do, what with all the bugs, final tweaks, and possible secret new game plus bonus content we have planned. It’ll be fun!


ADDITIONAL UPGRADES
I recently upgraded the lighting engine and made it look a lot more “finished.” What follows is a slideshow that showcases the changes:

[slideshow]

I’ve also altered the music engine so that instead of loading all of the music when the game starts, it loads it in and out of the game on demand. This was rather tricky to set up with some of the existing effects in the game, but now that it’s working it means faster load-up times. The game is also a lot less of a memory hog while it’s running, which is extra nice!

Overall the size of the game has ballooned well beyond what I set out for it to be initially, both in terms of resources/assets used as well as actual amount of content and playtime. There are a number of sidequests in the game now that were only conceived sometime in the last couple of months of development, and each one adds a layer of depth to the game world which I welcome. The main story stuff his gotten bigger and better, too. There was a time when I thought this game would be 4 hours long, back when I first started it. Ha! The content that’s in the game now already surpasses that ambition by a pretty long shot, and that’s not even counting the parts of the game that can only be seen from second playthrough (accounting for about 30-40% of the game).

I’d like to thank you all again for your support and helpful feedback in this process. :) It’s been great so far!

And now, back to work!